ago. Upgrade for 4 platforms. Unfortunately, the original authors have not updated it for a long time. . On the plus side, if you don't lose your starbase, your defense platform investment is safe. It adds back the defense station and defense fortress that were removed after 2. >Defense-Grid Supercomputer A lot of times I don't even build Defense Platforms. )Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. 599. From there, you can enter one of the other L-Gates to another. ATM pre-rework at least, Defense Platforms are highly situational and not seen as worth wasting alloys on compared to just building more ships, and likewise, after the update, Habitats will be much more niche. Something that is puzzling me in 2. 649 Jun 5, 2020; Add bookmark #14. I think it's Ancient Cache of Technologies that has the heavy platforms. This will cost around 100 alloys and some influence. When you take the Reanimators civic, you are creating a society led by necromancers, where your soldiers rise from death to continue defending. Your fleet will. 2; Reactions: Reply. Bozidar Radulovic. In 3. You can never move your defense platforms, so. Jun 5, 2021. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. They could even make their own defense section in the ship design. These are great, and they are a trap. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. . ago. Use arc emitters and kinetic battery. * Defense platforms not have Large utility slots instead of medium ones. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. It should say build military station 👍. throwayohay • 5. Try to avoid defence platforms. Instead of a bunch of ion. sumelar. Defense Platforms are cost roughly 1/3 of a corvettes upkeep costs, but have about double the power. These platforms allow your Outposts to protect their individual star systems. Hangars seem to work better in that situation because really all they have to do is help hold the line for a bit until you can get reinforcements in place. 3 starbase + full defense platforms specced for shields + anti-armor), but that. Personally, in early game I prefer to build my starbases with the following setup: gun battery, DP hangars and some Point Defense station. If you're up against a Battleship fleet and aren't worried about enemies getting too close, Kinetic Artillery + Neutron Launcher is an interesting possibility. For piracy hangars. The other platforms mostly depends on. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. This is IMHO insane. Stellaris has a rather cheap upgrade system, where its easy to switch designs. 1. However, Missiles can be shot down beforehand by Point Defense (shortened to PD). Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. Secondly, Starbases are way more cost effective than fleets in the early game. Because defense platforms can only beat the extremely crappy fleets the AI produces. >Defense-Grid Supercomputer A lot of times I don't even build Defense Platforms. I find a happy medium is for two of these to be Ion Cannons (which essentially fire a titan laser that will oneshot anything smaller than a Titan that it. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. 0 unless otherwise noted. I also try to stack the +platforms as much as i can, quantity above quality. I also wonder if there really are 65/16 defense platforms in place. This mod makes all military stations (defense platforms, ion cannons, and anything modded in the same class) behave like starbases. I usually end up with 2-3 ions with split shield/armor and the rest with cloud lightning. Jan 29, 2022. It's like they decided to put in good ideas that were not tested. Content is available under Attribution-ShareAlike 3. Starbase Defenses Extended. 3) and I can't seem to find where to retrofit defence platforms. Darvin3 • 3 yr. you're misunderstanding, there's no option to build platforms. Have a starbase 2. In the meantime I found a bug. Just be mindful that it auto-loses to Corvettes, so I would be very careful about using it. A Starhold with some hangar bay modules and the maximum amount of defense platforms with hangar bays can reach fleet power values that will cause the AI to not even send fleets into its system. Which is better depends on the target. Some of the best traits are acquired by completing certain challenges. (If you are all missles then create two ships that are point defense only. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. they never once in 7 years got a laser option. Point-defense platforms are effective against hulls and shields, but they also have a limited range. State of New Macedonia (Citizen Stratocracy) (Stellaris 2. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. The best defense is a fleet. The damage is crazy compared to the other defense platform designs I've tinkered with. Platform 238 minerals. Miniaturized Defense Platform Components - a technology to unlock Heavy Defense Platforms which have twice the hull points and twice the weapon mounts of standard Defense Platforms. If you are near your naval capacity and have positive income, build anchorages. Defense platforms are not ships. Starbase weapons. The best way to use them is to combine them with a fleet in the system. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. simply put, you need, at the very least, equivalent fleet power (& ship numbers, if possible. Overall you get +50% upgrade speed, -50% starbase upgrade cost, -20% upkeep, +50% defense platform cap, and +33% defense platform health and damage. Something you might not know about defense platforms. Balanced shield/armor. Stronger defense platforms. 1 spinal (X) slot available after finishing researching a weapon with a X slot. You need to zoom in closer when looking at all the planets in a system. CryptoPatrolling a few corvettes along your trade routes will eliminate the piracy, and is a decent way to level up admirals when you’re not doing much real warfare. Research Blue Lasers (thus making the initial red lasers obsolete) 3. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). In this regard they can be invaluable. Fleet academy, crew quarters, shipyard modules. Hazard Feb 23, 2018 @ 7:02am. ago. There is a hidden catch. Imagine the fleet upgrade complete notifications on upgrade all-ing a 4060 strong station. Paradox Staff. And Psionic scientists produce a base amount of research per level, so you take Feudal with Vaults of Knowledge so the leaders start at lvl 2, and Teachers of the Shroud so you can rush to Psionic by year 11 or so. They will drag fleets into combat and force the fleet to either deal with the starbase and its escort of defense platforms or force a retreat. 188. ; About Stellaris Wiki; Mobile view Pro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. If you are going to spend Alloys on Defense Platforms, the Hangar is by far the best selection and completely outclasses every other weapon you can outfit. You can go really high with starhold + traditions + ascension perk + module. t0: nothing. Note: Your empire has a Star Base capacity. CryptoPatrolling a few corvettes along your trade routes will eliminate the piracy, and is a decent way to level up admirals when you’re not doing much real warfare. Thank you very much, I. This platforms are pure amoeba flagella in this case. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. If you get strike craft early on (say, through remnants tile blockers, or just not having a better option) hangar bay defense platforms can destroy massive corvette fleets with few to no losses. Trap, because they cost alot of resources, and cant move, often its better to build ships. They add to the firepower of the spacestation that they are attached to. Bugs, Feedback and Suggestions. Put long range weapons on the defense platforms. . Ion Cannons are the best option against pure battleship fleets. Check out my home page,. The reason for 4 templates is because it gives the best ratio (1/3 - 2/2, 4) and still allows 50/50. To answer the title question, if memory serves, it's always a 30 day delay on healing, and then they repair at a rate of like 1-2% hull and armor per day afterwards. In an ideal world, it should matter what the platforms are. Observe the new “best” blueprint for the defense platform (note that it now has blue lasers) 4. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. The best Defense Platform is the one you never build. Starbase Defenses Extended. 649 Jun 5, 2020; Add bookmark #14. Jul 7, 2021. The artillery does not come back once the Fortress is rebuilt and the new Fortress will be of the your most recent design. Jump to latest Follow Reply. ago. High risk. Note - military stations are a class of ship that are built in the starbase defense tab. Shipyard starbase (usually only need 1). You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. Edit: Oh, I also think they may be a bit on the vulnerable side for their cost. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. Anything smaller than the L slot will be outranged by any player-controlled fleet that just stays at 150 range with carrier computers and a Cautious admiral (for Neutron Launchers to have >150 range). Compatible with Stellaris v2. Additional modifiers which affect various defense platform parameters are summarized below. ago. #2. p: Defense platform designs are just another ship designs. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhereDefense platforms, however, are not worthwhile. Apparently my murderous killbots failed basic math. ago. Time enough for your. 5. I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. After a few days you get pop-up then a decsion to rebuild appears on the world. Go to system you want to build it in. Upload. Keep in mind that starbases fight way below their listed fleet power. This means that Ion Cannons get left behind. . Orbital Defense Platforms Beta. Hangar is the only type of platform worth using. This can be used on planets and habitats. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. Except terminal egress, which gets 3 ion cannons and 4 L/L. They. How to build defense platform ? Ok so I figure out that you can't build a defense platform by just right clicking with a construction ship anymore. Un-upgraded starbases can build three defense platforms. Originally posted by pipo. We can, after all, totally suppress pirates with a fewscore naked corvettes. 6 space-battle . This also affects every modded-in "Defensive Platform" like structure, because the build speed modifier for Defense Platforms is based strictly on its ship type classification. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. Take the defensive doctrine if needed. . Starbases need to be looked at again. Ion-canons do lot of damage, but have a long reload time and are not very good against a fleet of small ships. With the ship selected, zoom in to the system slightly and press A (If you don't zoom it seems to try and lock onto the closest planet and the option won't show). 1 or 3. Because the AI was not using them (vanilla stellaris issue) and modders can't make the AI use those defense platforms 2. For guns you could take the choice of two heavy batteries or four small lasers or some other combination depending if you took a light, med, or heavy platform. Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. Additional modifiers which affect various defense platform parameters are summarized below. 6+ rebalance), but the weakness to Flak has made it trickier to use. Though, platforms are mostly extremely bad because of the way they function: 1. You can use your starbases early game by having at least some token fleet on it. Apr 4, 2019 703 24. If I set the crisis time period earlier, they. Then look at fleet comp. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. 560. Defense platforms and starbases are very strong in the early game, if used well. Obsolescence of defense platform. ; About Stellaris Wiki; Mobile viewPro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. ago. I would advise you build a Planetary Defence Nexus from a Planetary Dockyard first. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Option should say move here or build defense platform. The best use of any sort of defense station is to put 1 defense station, stripped of everything except for the FTL snair, along your border for atleast 2-3 systems deep. in terminal egress I've found that a 250k starbase (6 ion cannons, ~15 artillery platforms) will kill a 600k unbidden fleet before they can get close enough to fire a single shot back. Scirocco16V. Best design is pure strike craft. Nice one to hold enemies, prob best one. i'm not sure they will have the best DPS , cruiser will probably not have the advantage, as they will have 3 G slots as main form of dmg , frigate will probably have better DPS with a spam of torpedo . 31. throwayohay • 5. 3 starbase + full defense platforms specced for shields + anti-armor), but that. 15 votes, 11 comments. Demonic-Toothbrush • Life-Seeded • 6 mo. How to build defense platform ? :: Stellaris General Discussions. 5. Full loadout of gun batteries, build defensive platforms. " It scales better into the late game, due to missile weapons having decent range and inflicting hull damage, and in the early game, missile corvettes are the best way to take down starbases until Carrier Cruisers. more than anything, the biggest buff is from having a bulwark, you can arrange a 25/50/75% discount to DP cost, so they go from 25% of the cost of a battleship to . ChildishJack • 2 yr. If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. 2. You can have 60 defense platforms, but good luck actually building 60 defense platforms in a reasonable timeframe - and then you lose them when it gets into a fight and now you need to rebuild them for the next ten years. >Hyperlane Registrar Sounds nice but it's effects are pretty negligible and almost irrelevant. though stuff like Hydroponics can have its uses, same with heritage sites. I usually use hangars on space stations along with every upgraded defense platform I'm allowed to build. Change the Carrier. The maximum about of strength a starbase can have is fixed in all games. Keep in mind that starbases fight way below their listed fleet power. Some are giant spaceborne aliens, but the Enigmatic Fortress is ancient abandoned stronghold. The first DP is half PD (of both types), and small arms for close in fights (also mixed between energy and ballistic) to give a full range of options. I love playing the TEC Loyalists (A defense-sepcializing faction for those who haven't played) in Sins and just digging in, turning my entire territory into a nightmarish galaxy-spanning uber-stronghold. #1. If FE decides to bang you, your platforms will cook and dissappear faster than you can pause the game. The only difference between a 10k station base station and a 13k defense platform station is that the 13k cost a lot more. Instead of turning back and gaining distance, the ship stays at the maximum range of the mounted weapon, concentrate on firing its long-range guns at the enemy, with a very large bonus to weapon range. Autocannons are also probably one of the best weapons at slaughtering corvettes with their high ROF and tracking. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. 3 version of the mod with Stellaris 3. I normally try to mix the platform designs a bit, but point defense shouldn't get to much room, if you don't know, if the enemy even uses it (so normally just one platform with half of it being point defense on a small starbase) Having a high tier starbase, as best, will stop them from pushing into that system. Command center, disruption field, comms jammer and crew quarters if you park your fleet there. Subscribe. Stellaris Wiki Active Wikis. I mean I can exchange the Gun Battery Modules for Hangar Bays or Missile Batteries (- or something completely different), and just add a few Defense Platforms instead, but I don't like the fact that Defense Platforms don't regenerate / they get really destroyed in a war, when Starbases change hands back and forth, whereas the base. 2. TheOtherBridge • 1 min. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. What they will do is buy you time. #1 Ragnarok Sep 9, 2019 @ 7:10am Originally posted by Nightmyre: To be totally honest - your best mix is to spend the alloys on fleets instead. In this video we will look at a variety of defence platform builds to. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhere Defense platforms, however, are not worthwhile. Description. The one that makes them live longer or gain xp faster. also remember lanchester's laws. Content is available under Attribution-ShareAlike 3. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. Hangars are the only way to go on defense platforms, and a mere 10% extra range and tracking isn't going to change that. Pocket Sand - Both point defense/flak battery components. Shipyard starbase (usually only need 1). They are very underpowered and not worth their expense. Paradox Staff. 9. It's nuts. In mid game when I have unlocked all 6 slots I set up my base with 4 gun battery and 2 missile, meanwhile defensive platform filled. . This is incorrect, without mods, you have to manually select each station and click upgrade. Defense platforms are honestly super cheap by the mid to late game compared to their value, the. What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. 83 at a cost of about. Vote. Fortifier (-10% starbase upgrade cost, -33% defense platform cost): defense platforms suck and this doesn't change that fact. early to mid game just stack as much hangars as you can. They really are. Nice one to hold enemies, prob best one. What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. There are only so many entrances to a system which are all known to the defending station and the exact location and time of the arrival is known due to the blue effect at the exit points, someone who is building a defense station would target these. 9. They are very underpowered and not worth their expense. #1. Report. Defense platforms and starbases are very strong in the early game, if used well. Thats the "pain" Defenseplatforms also needs upkeep (Check shipbuilder);) Also check if you are over your starbase Cap , It's okay to exceed most of the soft caps in Stellaris, even if you only have a vague idea what you're doing. Defense platform modifiers [edit | edit source] Defense platforms have +30% Weapons Range. In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the. It's quite early and I play with slightly slower tech (a mod that does a progressively slower debuff), and the amoeba flagella are iirc better than T2 strike craft while being an easier-to-access society tech if you're pacifist or xenophile and can do the pacification project, and strike craft are especially good against. I usually prioritize upkeep or fire rate. 36 thousand in effective health and 5. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. Nah, you don't get to increase that in vanilla. 7K 220K views 1 year ago Stellaris Defence Platform designs will be analysed to find out how well they perform. While having a constructor selected, click in space. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. Hold up, the ai ABSOLUTELY takes into account Starbase power, not just relative fleet power. Target Uplink I do not actually know. 2% in alloys. Observe armour of platform Upload Attachment File(s) attachedYes, they let your Corvette move faster and get into firing range sooner. Starbases (and defense platform autodesigns) probably shouldn't mount the following: Torpedoes (Range 30) Autocannons (Range 35) Disruptors (Range 40) Any idea if weapon slots can be coded to only accept weapons of a specific type? If so, missile batteries could be changed to 4xS which only accepts missile components. 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. That should normally get you to 2,5k-3k. Defensive Platforms and Starbase Modules exist to be a deterrent. • 5 yr. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. This. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. Give those ones a ♥♥♥♥ ton of defense platforms and missle/gun batteries. Option to Auto-Rebuild / Auto-Upgrade Defense Platforms. Best defensive citadel has a crew quarters and a fleet parked. Yes. #3. It was stated by the devs that customization of the station loadout (station designer) is. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement and resource production. Thank you very much, I. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. You can build more star bases. Say I don't have a fleet stationed at it. Missiles bypass shields and deal massive bonus damage vs the armor AND the Hull. You should have a list of possible platform designs on the right-most screen of the defense tab. As others have said, putting up ftl block is a good tech. I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. I have internal trade security SBs with no defense platforms, and their trade protection value is higher because they have 6 hangars, whereas my chokepoint SBs have missiles and guns instead, even though they have 23 points of platform including ion cannon. See full list on sidegamer. The fleet will likely kill that corvette, but once combat is engaged, the enemy has to finish or ftl retreat. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Thought I was safe behind the top of the line base and defense platforms. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. Stellaris ship designer had so much potential, and what we got? Basically one universal meta, unchanging from 1. Full loadout of gun batteries, build defensive platforms. I like it. The extra engagement range overshadows every other option, and it’s the only thing I build. Tinca12 • 10 mo. Late game it's all heavy. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. . Then you can dump however many millions of fleet power you have directly into whatever system the AI targets. What's not so great is that they're both Engineering techs, where they compete with about 10 other great techs. Finally, in late game I upgrade my. Bug. Last I heard, yes they do, CC wise at least. You mix in picket corvette or 2 depending on your OCD levels for jump speed bonus and couple Carrier Battleships with strike craft to screen enemy corvettes boom done. ; About Stellaris Wiki; Mobile viewHello, I would like to hear your opinion about starbases and Dp settings. When did defensive platforms get so strong? In a recent game of unmodded 3. Discovery is a top first pick in most strategies. Usually either the fleet can scrap the entire thing or would die trying. I have figured out how to do it for ships in the fleet manager, but the only options seem to be 'inspect', upgrade, and disband for defence platforms. Ion Cannons are both better than defense platforms, and also do not benefit from the hull upgrade (they're glass cannons with long range; if they're getting shot at, they're already dead anyways). Available to: Corvettes, Frigates,. 9 Reanimators. Shield nullification let's you go full anti-armor. Reply. Use hangar bays and add defense platforms to the regular Starbases in the general areas you're threatened at the start of the game. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. Allowing for. Defense platforms are a cost effective way to ensure our safety, but they need to be monitored from an operation center. Hangars are a very good choice for stations because of their excellent range. Wooden-Many-8509 • 1 min. 9. 26. Used on battleships, titans, and defence stations. 0 unless otherwise noted. Reduction in the upkeep for defense platforms. (and I just realized, after all tehse years. Endgame is battleship X energy weapon with fullhouse L neutron launchers stacked up with energy weapon repeatables up to the moon. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. 10. They can protect your battleship fleet from torpedo corvettes. Starbase Defenses Extended. Stellaris Game Director. Ships now better keep their distance from the enemies at maximum weapon range. Wooden-Many-8509 • 22 min. Trickster is also pretty decent. Stellaris Game Director. ") Then from there I'll build defense platforms, 1 of each, usually situated with equal parts gun/laser, with a missile platform, and PD platform for anti missiles. The only exception is the Starbase Cap. You can setup none, some, or all of the options. Showing 1 - 8 of 8 comments. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times. g. Half and half on shields and armor, and 2 auxiliary fire control. Laser weapons are the other way around. It's just a border station with defense platforms for border defense. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. Starting with. Step 1: fill a solar system with then. just a list of ships, the platforms aren't listed. Eternal Vigilance (+25% starbase hull points, +25% starbase damage, defense platform damage, +5 defense platform capacity) Galactic Contender (+33% damage to awakened empires, and others that aren't relevant) Level 6 or 7 with every endgame tech (each level gives +5% to attack speed, attack damage, etc.